
Player Experience
Watching the Watchers, Part 2: How Scripts Break Your Frame Budget
Why borrowed milliseconds cost more than they seem.
Numbers that change behaviour instead of dashboards that change nothing. RUM over folklore, leading and lagging indicators, counter metrics to keep us honest, and the odd case where the app feels faster while the graph says otherwise.
Player Experience
Why borrowed milliseconds cost more than they seem.
Developer Experience
Why visible fixes build knowledge, demonstrate competence, and strengthen trust.
Developer Experience
Real-user monitoring is our market feed. Hide it, and we trade blind on player experience.
Player Experience
Real speed and perceived speed are the same thing. If it feels slow, it is slow.
Player Experience
Waiting times are down by a third. You would not guess it from the numbers. That is the paradox at the heart of this story.
Player Experience
Passive observers are meant to watch, not slow the service. Trackers promise insight, but can often triple response times and leave players waiting.
Player Experience
SSR buys a fair beginning; the rest is still up to the app.