Developer Experience
The Other Production
Players only see production. Engineers live in the systems behind it. When those systems fail, the product fails later. The two worlds are closer than they look.
Short feedback loops and sharp tools. Local envs that boot fast, CI that helps not heckles, trunk based flow, useful reviews, and scripts that stay out of the frame budget. Less ceremony, more shipping, with just enough guardrails to avoid late night archaeology.
Developer Experience
Players only see production. Engineers live in the systems behind it. When those systems fail, the product fails later. The two worlds are closer than they look.
Developer Experience
Sparse checkout as the everyday way to work in a monorepo.
Developer Experience
Sometimes the fastest way to find out what’s broken is to try to ship it.
Developer Experience
How many teams ship one product across surfaces without collisions.
Developer Experience
Why code review must be predictable, humane, and measured.
Developer Experience
One wardrobe, many uniforms, one team.
Developer Experience
Why weekly release trains and a monorepo culture deliver stability, speed, and less toil.
Developer Experience
Clarity in the address line is clarity in the organisation.
Developer Experience
The case for ringed deployments: safety, visibility, and confidence at scale
Developer Experience
Why visible fixes build knowledge, demonstrate competence, and strengthen trust.
Developer Experience
Real-user monitoring is our market feed. Hide it, and we trade blind on player experience.
Developer Experience
The right shoes are the ones closest to production.